/*
* This file is part of Project SkyFire https://www.projectskyfire.org.
* See LICENSE.md file for Copyright information
*/

#ifndef SKYFIRE_REACTORAI_H
#define SKYFIRE_REACTORAI_H

#include "CreatureAI.h"

class Unit;

class ReactorAI : public CreatureAI
{
public:
    explicit ReactorAI(Creature* c) : CreatureAI(c) { }

    void MoveInLineOfSight(Unit*) OVERRIDE { }
    void UpdateAI(uint32 diff) OVERRIDE;

    static int Permissible(const Creature*);
};
#endif
